At a relatively early stage in the development of the game I discovered that each time a good solution to a problem was found, two new problems developed in the proximity of the solution, but at a later time. It appears that when developing a product, the "quality-price-delivery time-compatibility"-equation never adds up. When the price is right, the quality fails. When the price and quality is right, the delivery time is too long. When the price, quality and delivery time is right, the part is not compatible to the rest of the game.
Back to square one.
Back to square one.
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